Family Box #2 - Time Travel -FR
Time Travel is the second family edition of Escape Room Le Jeu! This boxed set contains three exciting adventures, in which you travel through time together.
Are you ready to take on the challenge?
DEMO GAME
Are you curious to know how exactly Escape Room Le Jeu works? Play the "Exit Ban" game demo to familiarize yourself with the game concept. Click Downloads above to get the game components and print them.
The demo is intended (in terms of difficulty) for ages 10+. You can play this game alone or in pairs.
Note: “Exit Ban” consists of double-sided A4. Can't print double-sided? Then glue the backs of the two pages together to get the correct parts of the game.
History
And here we go again: you are punished! You are not allowed to go out until next Monday and therefore cannot leave the house. This comes right as your best friend Rick is getting ready to go to a great party..
It will take off soon. You decide to climb the wall through the window but your room is in the attic, just under the roof. You will therefore have to pass in front of your little brother's window.
Vou ask him not to say anything and to help you walk past the living room window without being seen.
With a sadistic laugh, he said, "I could help you. I've gone out of my room through the window tons of times, so I know exactly the way to get down without being seen. But it's going to cost you a favor First you'll have to help me do my chores and only then I'll show you how to get out."
You look at the room clock and realize the car for the party leaves in 15 minutes. You need to escape quickly if you don't want to miss the party!
THE PRESENT
It's Thursday afternoon, August 13th, time for your history lesson. Only your teacher, Professor Jura, has not yet arrived. She's always been a little strange, but what happened today... Instead of teaching you, she left a mysterious message on the board:
“The past, present and future are in danger.”
Dr. Quarks will attack soon. I need your help. I sent the time machine to my secret laboratory in your present to retrieve you. Turn on the machine and travel to the past to join me. Use the laboratory instructions. Quarks is looking too. He's going to storm the lab at 3 p.m. this afternoon if we don't stop him in the future. Please. Here is my key and all the instructions you need. Hurry up ! Professor Jura
Just as you finish reading, the concierge comes in and hands you a box with your names on it. “Jura asked me to give you this,” he said. Then he turns around, silently wipes the blackboard and leaves the classroom. Weird ! "Are we seriously going to activate a time machine to meet Professor Jura in the past, so we can fight a certain Dr. Quarks in the future before he can destroy anything in the present?!!! ", asks one of you. “Maybe it’s part of his adventure museum project.”
Just as you open the box, the school bell rings for the 2 p.m. lunch break: exactly one hour before Dr. Quarks' supposed attack. "Well, we'll never know if we don't start looking for the lab soon. Does anyone know where Professor Jura lives...?"
THE PAST
After entering the correct year, the time machine starts with a loud "poof" sound. Everything around you seems to distort as the machine passes through a vortex. Then the time machine stops with a second “poof”! What a strange experience. You must have stayed in this vortex for what...? An hour? A few minutes? Or was it just a few seconds...?
"You are surprised when you suddenly hear a robotic voice coming from the time machine's speakers, "Destination reached". Battery life remaining: 60 minutes."
But 60 minutes? ! That means you only have one hour to find your history teacher, Professor Jura, in the year 1422 and help him in his mission to stop Dr. Quarks' evil plan. You get out of the time machine and look around. The houses of Lockholm are gone and there are no cars or roads. Instead, you see grass, trees, and a medieval town with a castle in the distance. The time machine really worked! A group of knights on horseback are heading towards you. You quickly hide the time machine in the bushes, because you don't want to be accused of witchcraft...
A little frightened, you look at the knight who is galloping towards you. The knight opens his visor and whispers: "It's me, Jura. Listen carefully! The information I need is in the library of the Silver Knights. But since no outsiders are allowed there, I have decided to audition to become a Silver Knight myself. I need your help, so play the game as best you can!” Then one of the silver knights approaches you and says: "Ah, you must be Lady Jura's squires! What strange clothes you wear...! Well, well. I am Sir Herstry. I will supervise for that you will help Lady Jura achieve the 4 most important values of chivalry Thus, Lady Jura can prove that she is worthy of joining the Order of the Silver Knights. Here are some accessories to help you carry out your missions. . Good luck !"
THE FUTURE
As soon as you entered the courtyard, you almost bumped into the giant robot's foot. You slowly raise your head: BigBot is really... gigantic! How can you win against this huge creature? The robot has a dome-shaped head with a large window where the eyes normally sit.
Through the window, you see Dr. Quarks sitting in front of the robot's control panel. He doesn't seem to see you. He's too busy planning his time travel to the present. Jura looks at the robot with a worried look and says:
“We need to stop Dr. Quarks and his robot before they time jump – but how?”
It's impossible to fight against this huge pile of metal. There must be another way. Wait a nanosecond... aha, I know! All of these robots have some sort of emergency mechanism. The robot stops automatically if the head is separated from the body! We have to find a way to do it. This is our only chance!